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A neutral listening exercise for generated music

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I need an ambient cue to repeat while a player explores a small room. The repeat point is more noticeable than I expected during extended listening. I need to distinguish a poor loop boundary from a sound already present in the export. A comparison between two crossfade lengths seems like a sensible starting point. The playback level and the rest of the cue would remain fixed. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about remove suno artifacts came up during my search for another possible check. Without a comparison, I cannot tell whether processing would affect the boundary usefully. A continuous mood matters more here than making every isolated moment polished. How would you test the boundary before deciding whether source processing is worthwhile?
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